Keywords

Decision-Making, Digital Game-Based Learning, Nursing Education, Serious Games, Videogames

 

Authors

  1. Pront, Leeanne
  2. Muller, Amanda
  3. Koschade, Adam
  4. Hutton, Alison

Abstract

AIM: The aim of this research was to investigate videogame-based learning in nursing education and establish how videogames are currently employed and how they link to the development of decision-making, motivation, and other benefits.

 

BACKGROUND: Although digital game-based learning potentially offers a safe and convenient environment that can support nursing students developing essential skills, nurse educators are typically slow to adopt such resources.

 

METHOD: A comprehensive search of electronic databases was conducted, followed by a thematic analysis of the literature.

 

RESULTS: Evaluations of identified games found generally positive results regarding usability and effectiveness of videogames in nursing education. Analysis of advantages of videogames in nursing education identified potential benefits for decision-making, motivation, repeated exposure, logistical, and financial value.

 

CONCLUSION: Despite the paucity of games available and the methodological limitations identified, findings provide evidence to support the potential effectiveness of videogames as a learning resource in nursing education.