Authors

  1. Flatekval, Anne Marie DNP, RN, CNE, NE-BC

Article Content

Game-based learning platforms increase student participation when asking the class questions. Multiple benefits of gaming software for test review include reinforcing content, promoting critical thinking, gaining confidence, and answering questions in a nonthreatening environment.1 Students are digitally connected and with gaming platforms can use their own electronic devices. The teacher adds questions to gaming platforms such as Quizizz (https://quizizz.com/) and Kahoot (https://kahoot.com/). Questions may include multiple choice, multiple select, word clouds, open ended, and checkbox. There is no character limit for Quizizz, which is beneficial for asking students longer NCLEX-type questions. Students participate using their electronic devices. When students sign into a game, they create a name in which they would like to be identified. Quizizz assigns an emoji. In a study in my course, when asking students questions without one of these applications, student participation may be 10%; when using Quizizz and Kahoot, participation is 85% to 100%. Gaming applications provide active engagement for students. The instructor can see if more time is needed for test review and can alter the response time. Gaming applications also enable the faculty to determine the strengths and weaknesses of the class as a whole, which can lead to more focused review of content.

 

Reference

 

1. McEnroe-Petite D, Farris C. Using gaming as an active learning strategy in nursing education. Teach Learn Nurs. 2020;15(1):61-65. doi: [Context Link]