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Authors

  1. Sealover, Pamela MS, RN
  2. Henderson, Deborah PhD, RN

Abstract

Create a spark in teaching and learning with an educational game. Try borrowing from a well-recognized game for use in class. The authors discuss advantages and disadvantages of games and questions to ask when selecting a game. A game laboratory that included 4 popular game show formats is described. Pretest to posttest scores and surveys show that students found the game laboratory educational, fun, and refreshing.