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Keywords

Breathing, Education, Educational technology, Infant, Nursing, Premature, Video game

 

Authors

  1. FONSECA, LUCIANA MARA MONTI PhD, RN
  2. DIAS, DANIELLE MONTEIRO VILELA MSN, PNP, RN
  3. GOES, FERNANDA DOS SANTOS NOGUEIRA PhD, APCN, RN
  4. SEIXAS, CARLOS ALBERTO PhD
  5. SCOCHI, CARMEN GRACINDA SILVAN PhD, RN
  6. MARTINS, JOSE CARLOS AMADO PhD, RN
  7. RODRIGUES, MANUEL ALVES PhD

Abstract

The present study aimed to describe the development process of a serious game that enables users to evaluate the respiratory process in a preterm infant based on an emotional design model. The e-Baby serious game was built to feature the simulated environment of an incubator, in which the user performs a clinical evaluation of the respiratory process in a virtual preterm infant. The user learns about the preterm baby's history, chooses the tools for the clinical evaluation, evaluates the baby, and determines whether his/her evaluation is appropriate. The e-Baby game presents phases that contain respiratory process impairments of higher or lower complexity in the virtual preterm baby. Included links give the user the option of recording the entire evaluation procedure and sharing his/her performance on a social network. e-Baby integrates a Clinical Evaluation of the Preterm Baby course in the Moodle virtual environment. This game, which evaluates the respiratory process in preterm infants, could support a more flexible, attractive, and interactive teaching and learning process that includes simulations with features very similar to neonatal unit realities, thus allowing more appropriate training for clinical oxygenation evaluations in at-risk preterm infants. e-Baby allows advanced user-technology-educational interactions because it requires active participation in the process and is emotionally integrated.