Authors

  1. Pesce , Serena
  2. Villa , Giulia
  3. Poliani , Andrea
  4. Rosa , Debora
  5. Marcomini , Ilaria
  6. Manara , Duilio F.

Abstract

Further research should be conducted on the use of gamification to prevent and treat obesity and overweight, because it seems to be effective in certain subpopulations and for reaching specific outcomes.